Diego Báez | Industrial & UX Designer

Diego Báez

Industrial Designer Class-A Alias Modeler Automotive Designer UX Designer

Based in Stockholm — shaping products from first sketch to production-ready Class-A surfaces.

Selected work

About

Form, surface — and the people who use it.

I’m an industrial designer in Stockholm, working where form meets engineering. My core is automotive design and Class-A surfacing in Autodesk Alias — SubD and NURBS — backed by Rhino & Grasshopper for parametric work, KeyShot and Blender for visualization, and a practical grip on DFM so surfaces survive the trip to production.

I also design digital products. A UX background means I think about how people hold, read and live with the things I shape — from the textured grip of a mouse to a diabetes app for kids and their parents.

Get in touch

For booking inquiries, collaborations, or just to say hello please contact: hello@baez.design.

Skills & tools

From the first surface patch to the last pixel — the disciplines and tools I work with every day.

Industrial Design

  • Automotive design
  • Class-A surfacing (NURBS & SubD)
  • Product & industrial design
  • Parametric design
  • Design for manufacturing (DFM)
  • Visualization & rendering
  • Prototyping & 3D printing

UX Design

  • Product strategy
  • Human-centred design
  • User research (UXR)
  • Ergonomics
  • Accessibility
  • Mobile & wearable UI

Tools

  • Autodesk Alias (Class-A, SubD)
  • Rhino & Grasshopper
  • KeyShot
  • Blender
  • Figma
  • ComfyUI (AI workflows)

Design process

To envision, shape ideas and craft solutions, I follow a three-step process.

Ideation & Vision Mapping

 
Simplifying the problem by prioritising the key elements generating possible solutions through sketching ideas
Ideation and vision mapping icon — first step of Diego Báez industrial design process
Concept development and CAD modeling icon — second step of Diego Báez industrial design process

Implement

Final product meets user needs and aligns with goals, considering feasibility and usability. Reviewing and reflecting to ensure it solves the problem.

 

Test and check

Collecting feedback to understand what works and what doesn’t and refining the design accordingly.

Prototyping, testing and user research icon — third step of Diego Báez industrial design process